Scorchbringer Guard

Guildmasters' Guide to Ravnica p. 243

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
caótico neutral
CA
16 (breastplate)
Puntos de golpe
11 (2d8+2)
Velocidad
walk 30 ft.
Percepción pasiva
9
Idiomas
any one language (usually Common)
Desafío
1/2
Linaje
Guard
FUE
13
+1
DES
14
+2
CON
12
+1
INT
10
+0
SAB
9
−1
CAR
10
+0

Rasgos

Explosive Tank

When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer.

Acciones

Light Hammer

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Scorchbringer (Recharge 4-6)

The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

recharge

D4

Otros datos

description

While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.