Scorchbringer Guard
Guildmasters' Guide to Ravnica p. 243
- Tamaño
- Mediano
- Tipo
- humanoid (any race)
- Alineamiento
- caótico neutral
- CA
- 16 (breastplate)
- Puntos de golpe
- 11 (2d8+2)
- Velocidad
- walk 30 ft.
- Percepción pasiva
- 9
- Idiomas
- any one language (usually Common)
- Desafío
- 1/2
- Linaje
- Guard
Rasgos
Explosive Tank
When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer.
Acciones
Light Hammer
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Scorchbringer (Recharge 4-6)
The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
recharge
D4
Otros datos
description
While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.