Scorchbringer Guard
Guildmasters' Guide to Ravnica p. 243
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- chaotic neutral
- AC
- 16 (breastplate)
- Hit Points
- 11 (2d8+2)
- Speed
- walk 30 ft.
- Passive Perception
- 9
- Languages
- any one language (usually Common)
- Challenge
- 1/2
- Lineage
- Guard
Traits
Explosive Tank
When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer.
Actions
Light Hammer
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Scorchbringer (Recharge 4-6)
The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
recharge
D4
Other data
description
While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.