Scorchbringer Guard

Guildmasters' Guide to Ravnica p. 243

Size
Medium
Type
humanoid (any race)
Alignment
chaotic neutral
AC
16 (breastplate)
Hit Points
11 (2d8+2)
Speed
walk 30 ft.
Passive Perception
9
Languages
any one language (usually Common)
Challenge
1/2
Lineage
Guard
STR
13
+1
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
9
−1
CHA
10
+0

Traits

Explosive Tank

When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects that aren't being worn or carried, and it destroys the scorchbringer.

Actions

Light Hammer

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Scorchbringer (Recharge 4-6)

The guard's scorchbringer spouts a stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in the line must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

recharge

D4

Other data

description

While chemisters focus on inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.