Scream Thief
Grim Hollow: Lairs of Etharis p. 14 (Third Party)
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- caótico malvado
- CA
- 12
- Puntos de golpe
- 52 (8d8+16)
- Velocidad
- walk 0 ft., fly 60 ft. (hover)
- Resistencias
- Acid, Cold, Fire, bludgeoning, Piercing or Slashing damage from nonmagical attacks
- Inmunidades
- Necrotic, Poison
- Inmunidad a estados
- Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 11
- Idiomas
- languages it knew in life
- Desafío
- 3
Rasgos
Proficiency Bonus
+2
Incorporeal Movement
The scream thief can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Acciones
Life Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (4d8) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Silence the Living {@recharge 5}
The scream thief forces a humanoid within 30 feet of it to make a DC13 Wisdom saving throw. On a failure, the target takes 19 (3d12) psychic damage, is frightened, and is unable to vocalize a sound of any kind. The target may repeat the saving throw at the end of its turns to end these effects. On a success the creature takes half as much damage and is not frightened or silenced.
Silence the Living (Recharge 5-6)
The scream thief forces a humanoid within 30 feet of it to make a DC13 Wisdom saving throw. On a failure, the target takes 19 (3d12) psychic damage, is frightened, and is unable to vocalize a sound of any kind. The target may repeat the saving throw at the end of its turns to end these effects. On a success the creature takes half as much damage and is not frightened or silenced.
recharge
D5
Otros datos
description
"It appeared from the darkness: a faceless wraith whose outstretched arms sought purchase on my mortal frame. In desperation, I cried to my companions for aid, but my voice was silent. When it stole my words, I knew my doom was at hand."