Scream Thief

Grim Hollow: Lairs of Etharis p. 14 (Third Party)

Size
Medium
Type
undead
Alignment
chaotic evil
AC
12
Hit Points
52 (8d8+16)
Speed
walk 0 ft., fly 60 ft. (hover)
Resistances
Acid, Cold, Fire, bludgeoning, Piercing or Slashing damage from nonmagical attacks
Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
darkvision 60 ft.
Passive Perception
11
Languages
languages it knew in life
Challenge
3
STR
6
−2
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
12
+1

Traits

Proficiency Bonus

+2

Incorporeal Movement

The scream thief can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Life Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (4d8) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Silence the Living {@recharge 5}

The scream thief forces a humanoid within 30 feet of it to make a DC13 Wisdom saving throw. On a failure, the target takes 19 (3d12) psychic damage, is frightened, and is unable to vocalize a sound of any kind. The target may repeat the saving throw at the end of its turns to end these effects. On a success the creature takes half as much damage and is not frightened or silenced.

Silence the Living (Recharge 5-6)

The scream thief forces a humanoid within 30 feet of it to make a DC13 Wisdom saving throw. On a failure, the target takes 19 (3d12) psychic damage, is frightened, and is unable to vocalize a sound of any kind. The target may repeat the saving throw at the end of its turns to end these effects. On a success the creature takes half as much damage and is not frightened or silenced.

recharge

D5

Other data

description

"It appeared from the darkness: a faceless wraith whose outstretched arms sought purchase on my mortal frame. In desperation, I cried to my companions for aid, but my voice was silent. When it stole my words, I knew my doom was at hand."