Sea Elf
Storm King's Thunder p. 70
- Tamaño
- Mediano
- Tipo
- humanoid (sea elf)
- Alineamiento
- neutral
- CA
- 11
- Puntos de golpe
- 11 (2d8+2)
- Velocidad
- walk 10 ft., swim 40 ft.
- Habilidades
- Perception +2
- Percepción pasiva
- 12
- Idiomas
- Aquan, Common
- Desafío
- 1/8
- Linaje
- Elf
- Entorno
- underwater, coastal
FUE
10
+0
DES
13
+1
CON
12
+1
INT
11
+0
SAB
11
+0
CAR
12
+1
Rasgos
Fey Ancestry
The sea elf has advantage on saving throws against being charmed, and magic can't put the sea elf to sleep.
Amphibious
The sea elf can breathe air and water.
Acciones
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.