Sea Elf

Storm King's Thunder p. 70

Size
Medium
Type
humanoid (sea elf)
Alignment
neutral
AC
11
Hit Points
11 (2d8+2)
Speed
walk 10 ft., swim 40 ft.
Skills
Perception +2
Passive Perception
12
Languages
Aquan, Common
Challenge
1/8
Lineage
Elf
Environment
underwater, coastal
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
12
+1

Traits

Fey Ancestry

The sea elf has advantage on saving throws against being charmed, and magic can't put the sea elf to sleep.

Amphibious

The sea elf can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Other data

description