Sea Elf
Storm King's Thunder p. 70
- Size
- Medium
- Type
- humanoid (sea elf)
- Alignment
- neutral
- AC
- 11
- Hit Points
- 11 (2d8+2)
- Speed
- walk 10 ft., swim 40 ft.
- Skills
- Perception +2
- Passive Perception
- 12
- Languages
- Aquan, Common
- Challenge
- 1/8
- Lineage
- Elf
- Environment
- underwater, coastal
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
12
+1
Traits
Fey Ancestry
The sea elf has advantage on saving throws against being charmed, and magic can't put the sea elf to sleep.
Amphibious
The sea elf can breathe air and water.
Actions
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.