Shadar-kai Gloom Weaver
Mordenkainen Presents: Monsters of the Multiverse p. 213,
- Tamaño
- Mediano
- Tipo
- humanoid (elf)
- Alineamiento
- typically neutral evil
- CA
- 14
- Puntos de golpe
- 104 (16d8+32)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +8, Con +6
- Inmunidades
- necrotic
- Inmunidad a estados
- charmed, exhaustion
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 11
- Idiomas
- Common, Elvish
- Desafío
- 9
- Linaje
- Shadar-kai
Rasgos
Proficiency Bonus
+4
Burden of Time
Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry
The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.
Acciones
Multiattack
The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.
Shadow Spear
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai's hand immediately after a ranged attack.
Spellcasting
The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
- At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
- 1/day each: arcane gate, bane, confusion, darkness, fear, major image, true seeing
Reacciones
Misty Escape (Recharge 6)
When the shadar-kai takes damage, it turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.
recharge
D6
Conjuros
arcane eye, mage armor, minor illusion, prestidigitation, speak with dead, arcane gate, bane, confusion, darkness, fear, major image, true seeing