Shadar-kai Gloom Weaver

Mordenkainen Presents: Monsters of the Multiverse p. 213,

Tamaño
Mediano
Tipo
humanoid (elf)
Alineamiento
typically neutral evil
CA
14
Puntos de golpe
104 (16d8+32)
Velocidad
walk 30 ft.
Salvaciones
Dex +8, Con +6
Inmunidades
necrotic
Inmunidad a estados
charmed, exhaustion
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Common, Elvish
Desafío
9
Linaje
Shadar-kai
FUE
11
+0
DES
18
+4
CON
14
+2
INT
15
+2
SAB
12
+1
CAR
18
+4

Rasgos

Proficiency Bonus

+4

Burden of Time

Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.

Fey Ancestry

The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Acciones

Multiattack

The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.

Shadow Spear

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai's hand immediately after a ranged attack.

Spellcasting

The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
  • 1/day each: arcane gate, bane, confusion, darkness, fear, major image, true seeing

Reacciones

Misty Escape (Recharge 6)

When the shadar-kai takes damage, it turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

recharge

D6

Conjuros

arcane eye, mage armor, minor illusion, prestidigitation, speak with dead, arcane gate, bane, confusion, darkness, fear, major image, true seeing

Otros datos

description