Shadar-kai Gloom Weaver

Mordenkainen Presents: Monsters of the Multiverse p. 213,

Size
Medium
Type
humanoid (elf)
Alignment
typically neutral evil
AC
14
Hit Points
104 (16d8+32)
Speed
walk 30 ft.
Saving Throws
Dex +8, Con +6
Immunities
necrotic
Condition Immunities
charmed, exhaustion
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Elvish
Challenge
9
Lineage
Shadar-kai
STR
11
+0
DEX
18
+4
CON
14
+2
INT
15
+2
WIS
12
+1
CHA
18
+4

Traits

Proficiency Bonus

+4

Burden of Time

Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.

Fey Ancestry

The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack

The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.

Shadow Spear

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai's hand immediately after a ranged attack.

Spellcasting

The shadar-kai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
  • 1/day each: arcane gate, bane, confusion, darkness, fear, major image, true seeing

Reactions

Misty Escape (Recharge 6)

When the shadar-kai takes damage, it turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

recharge

D6

Spells

arcane eye, mage armor, minor illusion, prestidigitation, speak with dead, arcane gate, bane, confusion, darkness, fear, major image, true seeing

Other data

description