Shadar-kai Shadow Dancer
Mordenkainen Presents: Monsters of the Multiverse p. 213,
- Tamaño
- Mediano
- Tipo
- humanoid (elf)
- Alineamiento
- cualquier alineamiento
- CA
- 15 (studded leather)
- Puntos de golpe
- 71 (13d8+13)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +6, Cha +4
- Habilidades
- Stealth +6
- Resistencias
- necrotic
- Inmunidad a estados
- charmed, exhaustion
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 11
- Idiomas
- Common, Elvish
- Desafío
- 7
- Linaje
- Shadar-kai
FUE
12
+1
DES
16
+3
CON
13
+1
INT
11
+0
SAB
12
+1
CAR
12
+1
Rasgos
Proficiency Bonus
+3
Fey Ancestry
The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.
Acciones
Multiattack
The shadar-kai makes three Spiked Chain attacks. It can use Shadow Jump after one of these attacks.
Spiked Chain
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects (choose one or roll a d6):
Spiked Chain Effects:
| d6 | Effect |
|---|---|
| 1-2 | Decay: The target takes 22 (4d10) necrotic damage. |
| 3-4 | Grapple: The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadar-kai can't grapple another target. |
| 5-6 | Topple: The target is knocked prone. |
Shadow Jump (Bonus Action)
The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.