Shadar-kai Shadow Dancer

Mordenkainen Presents: Monsters of the Multiverse p. 213,

Size
Medium
Type
humanoid (elf)
Alignment
any alignment
AC
15 (studded leather)
Hit Points
71 (13d8+13)
Speed
walk 30 ft.
Saving Throws
Dex +6, Cha +4
Skills
Stealth +6
Resistances
necrotic
Condition Immunities
charmed, exhaustion
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Elvish
Challenge
7
Lineage
Shadar-kai
STR
12
+1
DEX
16
+3
CON
13
+1
INT
11
+0
WIS
12
+1
CHA
12
+1

Traits

Proficiency Bonus

+3

Fey Ancestry

The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack

The shadar-kai makes three Spiked Chain attacks. It can use Shadow Jump after one of these attacks.

Spiked Chain

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects (choose one or roll a d6):

Spiked Chain Effects:

d6Effect
1-2Decay: The target takes 22 (4d10) necrotic damage.
3-4Grapple: The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadar-kai can't grapple another target.
5-6Topple: The target is knocked prone.

Shadow Jump (Bonus Action)

The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.

Other data

description