Shadow Mastiff

Mordenkainen Presents: Monsters of the Multiverse p. 215,

Tamaño
Mediano
Tipo
monstrosity
Alineamiento
typically neutral evil
CA
12
Puntos de golpe
44 (8d8+8)
Velocidad
walk 40 ft.
Habilidades
Perception +5, Stealth +6
Resistencias
bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
—
Desafío
3
Linaje
Shadow Mastiff
FUE
16
+3
DES
14
+2
CON
13
+1
INT
6
−2
SAB
12
+1
CAR
5
−3

Rasgos

Proficiency Bonus

+2

Ethereal Awareness

The shadow mastiff can see ethereal creatures and objects.

Sunlight Weakness

While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.

Acciones

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Terrifying Howl (Recharge 6)

The shadow mastiff howls. Any Beast or Humanoid within 300 feet of it must succeed on a DC 11 Wisdom saving throw or be frightened of it for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's save is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours.

recharge

D6

Shadow Blend (Bonus Action)

While in dim light or darkness, the shadow mastiff becomes invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.

Otros datos

description