Shadow Mastiff

Mordenkainen Presents: Monsters of the Multiverse p. 215,

Size
Medium
Type
monstrosity
Alignment
typically neutral evil
AC
12
Hit Points
44 (8d8+8)
Speed
walk 40 ft.
Skills
Perception +5, Stealth +6
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness
Senses
darkvision 60 ft.
Passive Perception
15
Languages
—
Challenge
3
Lineage
Shadow Mastiff
STR
16
+3
DEX
14
+2
CON
13
+1
INT
6
−2
WIS
12
+1
CHA
5
−3

Traits

Proficiency Bonus

+2

Ethereal Awareness

The shadow mastiff can see ethereal creatures and objects.

Sunlight Weakness

While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Terrifying Howl (Recharge 6)

The shadow mastiff howls. Any Beast or Humanoid within 300 feet of it must succeed on a DC 11 Wisdom saving throw or be frightened of it for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's save is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours.

recharge

D6

Shadow Blend (Bonus Action)

While in dim light or darkness, the shadow mastiff becomes invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.

Other data

description