Shadow River Lord
Creature Codex (3pp) p. 327
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- neutral malvado
- CA
- 16 (natural armor)
- Puntos de golpe
- 135 (18d8+54)
- Velocidad
- walk 30 ft., swim 60 ft.
- Resistencias
- cold, fire, necrotic; bludgeoning, piercing, slashing from nonmagical weapons
- Inmunidades
- poison
- Inmunidad a estados
- charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 13
- Idiomas
- Common
- Desafío
- 9
- Entorno
- forest, underwater
Rasgos
Amorphous
The shadow river lord can move through a space as narrow as one inch wide without squeezing.
Acciones
Multiattack
The shadow river lord makes two greenfire staff or two shadowfrost bolt attacks. If two attacks hit the same target, the target must make a DC 16 Constitution saving throw or be blinded until the end of its next turn.
Greenfire Staff
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Shadowfrost Bolt
Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 9 (2d8) necrotic damage plus 7 (2d6) cold damage.
Shadow Geyser (Recharge 6)
The shadow river lord expels a geyser of shadowy water from its staff in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) necrotic damage and 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.
recharge
D6