Shadow River Lord

Creature Codex (3pp) p. 327

Size
Medium
Type
undead
Alignment
neutral evil
AC
16 (natural armor)
Hit Points
135 (18d8+54)
Speed
walk 30 ft., swim 60 ft.
Resistances
cold, fire, necrotic; bludgeoning, piercing, slashing from nonmagical weapons
Immunities
poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common
Challenge
9
Environment
forest, underwater
STR
14
+2
DEX
18
+4
CON
16
+3
INT
12
+1
WIS
16
+3
CHA
18
+4

Traits

Amorphous

The shadow river lord can move through a space as narrow as one inch wide without squeezing.

Actions

Multiattack

The shadow river lord makes two greenfire staff or two shadowfrost bolt attacks. If two attacks hit the same target, the target must make a DC 16 Constitution saving throw or be blinded until the end of its next turn.

Greenfire Staff

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Shadowfrost Bolt

Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 9 (2d8) necrotic damage plus 7 (2d6) cold damage.

Shadow Geyser (Recharge 6)

The shadow river lord expels a geyser of shadowy water from its staff in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) necrotic damage and 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.

recharge

D6

Other data

description