Shadowghast
Explorer's Guide to Wildemount p. 299 (Third Party)
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- caótico malvado
- CA
- 15
- Puntos de golpe
- 49 (9d8+9)
- Velocidad
- walk 35 ft.
- Habilidades
- Perception +3, Stealth +8
- Resistencias
- necrotic
- Inmunidades
- poison
- Inmunidad a estados
- charmed, exhaustion, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 13
- Desafío
- 5
Rasgos
Stench
Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
Shadow Stealth
While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.
Acciones
Multiattack
The shadowghast makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.
Claws
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Otros datos
description
A shadowghast is an undead assassin. Leaping out from the shadows and trailing tendrils of darkness, it closes in on its prey with nary a sound, then tears into a victim with its paralyzing claws and furious bite.