Shadowghast
Explorer's Guide to Wildemount p. 299 (Third Party)
- Size
- Medium
- Type
- undead
- Alignment
- chaotic evil
- AC
- 15
- Hit Points
- 49 (9d8+9)
- Speed
- walk 35 ft.
- Skills
- Perception +3, Stealth +8
- Resistances
- necrotic
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Challenge
- 5
Traits
Stench
Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
Shadow Stealth
While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.
Actions
Multiattack
The shadowghast makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.
Claws
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Other data
description
A shadowghast is an undead assassin. Leaping out from the shadows and trailing tendrils of darkness, it closes in on its prey with nary a sound, then tears into a victim with its paralyzing claws and furious bite.