Shadowghast

Explorer's Guide to Wildemount p. 299 (Third Party)

Size
Medium
Type
undead
Alignment
chaotic evil
AC
15
Hit Points
49 (9d8+9)
Speed
walk 35 ft.
Skills
Perception +3, Stealth +8
Resistances
necrotic
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
13
Challenge
5
STR
14
+2
DEX
20
+5
CON
12
+1
INT
12
+1
WIS
11
+0
CHA
8
−1

Traits

Stench

Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.

Shadow Stealth

While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.

Actions

Multiattack

The shadowghast makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Other data

description

A shadowghast is an undead assassin. Leaping out from the shadows and trailing tendrils of darkness, it closes in on its prey with nary a sound, then tears into a victim with its paralyzing claws and furious bite.