Sharkbody Abomination
Explorer's Guide to Wildemount p. 215 (Third Party)
- Tamaño
- Grande
- Tipo
- beast
- Alineamiento
- sin alineamiento
- CA
- 12 (natural armor)
- Puntos de golpe
- 45 (6d10+12)
- Velocidad
- swim 40 ft.
- Habilidades
- Perception +2
- Sentidos
- blindsight 30 ft.
- Percepción pasiva
- 12
- Desafío
- 2
- Linaje
- Abomination
- Entorno
- underwater
FUE
18
+4
DES
13
+1
CON
15
+2
INT
1
−5
SAB
10
+0
CAR
4
−3
Rasgos
Blood Frenzy
The abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing
The abomination can breathe only underwater.
Limited Amphibiousness
The abomination can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Acciones
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.