Sharkbody Abomination

Explorer's Guide to Wildemount p. 215 (Third Party)

Size
Large
Type
beast
Alignment
unaligned
AC
12 (natural armor)
Hit Points
45 (6d10+12)
Speed
swim 40 ft.
Skills
Perception +2
Senses
blindsight 30 ft.
Passive Perception
12
Challenge
2
Lineage
Abomination
Environment
underwater
STR
18
+4
DEX
13
+1
CON
15
+2
INT
1
−5
WIS
10
+0
CHA
4
−3

Traits

Blood Frenzy

The abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing

The abomination can breathe only underwater.

Limited Amphibiousness

The abomination can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Other data

description