Sharkbody Abomination
Explorer's Guide to Wildemount p. 215 (Third Party)
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 12 (natural armor)
- Hit Points
- 45 (6d10+12)
- Speed
- swim 40 ft.
- Skills
- Perception +2
- Senses
- blindsight 30 ft.
- Passive Perception
- 12
- Challenge
- 2
- Lineage
- Abomination
- Environment
- underwater
STR
18
+4
DEX
13
+1
CON
15
+2
INT
1
−5
WIS
10
+0
CHA
4
−3
Traits
Blood Frenzy
The abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing
The abomination can breathe only underwater.
Limited Amphibiousness
The abomination can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.