Shell Shark

Ghosts of Saltmarsh p. 252

Tamaño
Mediano
Tipo
monstrosity
Alineamiento
sin alineamiento
CA
18 (shell plate armor)
Puntos de golpe
32 (5d8+10)
Velocidad
walk 0 ft., swim 40 ft.
Salvaciones
Str +6
Habilidades
Athletics +6
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Desafío
2
Linaje
Shark
FUE
15
+2
DES
12
+1
CON
14
+2
INT
3
−4
SAB
10
+0
CAR
7
−2

Rasgos

Blood Frenzy

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance

The shark has advantage on saving throws against spells and other magical effects.

Water Breathing

The shark can breathe only underwater.

Acciones

Multiattack

The shark makes two bite attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

Otros datos

description

These impressive creatures, swimming through the sahuagin stronghold in The Final Enemy, are chosen by priestesses of Sekolah to serve as protectors and messengers. The sharks are blessed in a ritual during which plates of shell and coral are permanently affixed to their bodies.