Shell Shark
Ghosts of Saltmarsh p. 252
- Tamaño
- Mediano
- Tipo
- monstrosity
- Alineamiento
- sin alineamiento
- CA
- 18 (shell plate armor)
- Puntos de golpe
- 32 (5d8+10)
- Velocidad
- walk 0 ft., swim 40 ft.
- Salvaciones
- Str +6
- Habilidades
- Athletics +6
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 10
- Desafío
- 2
- Linaje
- Shark
FUE
15
+2
DES
12
+1
CON
14
+2
INT
3
−4
SAB
10
+0
CAR
7
−2
Rasgos
Blood Frenzy
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance
The shark has advantage on saving throws against spells and other magical effects.
Water Breathing
The shark can breathe only underwater.
Acciones
Multiattack
The shark makes two bite attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
Otros datos
description
These impressive creatures, swimming through the sahuagin stronghold in The Final Enemy, are chosen by priestesses of Sekolah to serve as protectors and messengers. The sharks are blessed in a ritual during which plates of shell and coral are permanently affixed to their bodies.