Shell Shark

Ghosts of Saltmarsh p. 252

Size
Medium
Type
monstrosity
Alignment
unaligned
AC
18 (shell plate armor)
Hit Points
32 (5d8+10)
Speed
walk 0 ft., swim 40 ft.
Saving Throws
Str +6
Skills
Athletics +6
Senses
darkvision 120 ft.
Passive Perception
10
Challenge
2
Lineage
Shark
STR
15
+2
DEX
12
+1
CON
14
+2
INT
3
−4
WIS
10
+0
CHA
7
−2

Traits

Blood Frenzy

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance

The shark has advantage on saving throws against spells and other magical effects.

Water Breathing

The shark can breathe only underwater.

Actions

Multiattack

The shark makes two bite attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

Other data

description

These impressive creatures, swimming through the sahuagin stronghold in The Final Enemy, are chosen by priestesses of Sekolah to serve as protectors and messengers. The sharks are blessed in a ritual during which plates of shell and coral are permanently affixed to their bodies.