Shell Shark
Ghosts of Saltmarsh p. 252
- Size
- Medium
- Type
- monstrosity
- Alignment
- unaligned
- AC
- 18 (shell plate armor)
- Hit Points
- 32 (5d8+10)
- Speed
- walk 0 ft., swim 40 ft.
- Saving Throws
- Str +6
- Skills
- Athletics +6
- Senses
- darkvision 120 ft.
- Passive Perception
- 10
- Challenge
- 2
- Lineage
- Shark
STR
15
+2
DEX
12
+1
CON
14
+2
INT
3
−4
WIS
10
+0
CHA
7
−2
Traits
Blood Frenzy
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance
The shark has advantage on saving throws against spells and other magical effects.
Water Breathing
The shark can breathe only underwater.
Actions
Multiattack
The shark makes two bite attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
Other data
description
These impressive creatures, swimming through the sahuagin stronghold in The Final Enemy, are chosen by priestesses of Sekolah to serve as protectors and messengers. The sharks are blessed in a ritual during which plates of shell and coral are permanently affixed to their bodies.