Shira

Critical Role: Call of the Netherdeep p. 105

Tamaño
Mediano
Tipo
humanoid (human)
Alineamiento
caótico bueno
CA
10
Puntos de golpe
4 (1d8)
Velocidad
walk 30 ft.
Percepción pasiva
10
Idiomas
Any one language (usually Common)
Desafío
0
Linaje
Commoner
FUE
10
+0
DES
10
+0
CON
10
+0
INT
10
+0
SAB
10
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Acciones

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spellcasting

Shira casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):

  • At will: chill touch
  • 1/day each: blindness/deafness, ray of sickness

Conjuros

chill touch, blindness/deafness, ray of sickness

Otros datos

description

A shy, anxious 15-year-old human with innate spellcasting ability. Fearing for the safety of those around her as she learns to control her powers, Shira has taken to using the shrine to the Wild Mother in the Sigil District as a nighttime hiding place. She mimics the behavior of a spirit to frighten away others. Shira uses her spells to drive away intruders.