Shira

Critical Role: Call of the Netherdeep p. 105

Size
Medium
Type
humanoid (human)
Alignment
chaotic good
AC
10
Hit Points
4 (1d8)
Speed
walk 30 ft.
Passive Perception
10
Languages
Any one language (usually Common)
Challenge
0
Lineage
Commoner
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Proficiency Bonus

+2

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spellcasting

Shira casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):

  • At will: chill touch
  • 1/day each: blindness/deafness, ray of sickness

Spells

chill touch, blindness/deafness, ray of sickness

Other data

description

A shy, anxious 15-year-old human with innate spellcasting ability. Fearing for the safety of those around her as she learns to control her powers, Shira has taken to using the shrine to the Wild Mother in the Sigil District as a nighttime hiding place. She mimics the behavior of a spirit to frighten away others. Shira uses her spells to drive away intruders.