Shira
Critical Role: Call of the Netherdeep p. 105
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- chaotic good
- AC
- 10
- Hit Points
- 4 (1d8)
- Speed
- walk 30 ft.
- Passive Perception
- 10
- Languages
- Any one language (usually Common)
- Challenge
- 0
- Lineage
- Commoner
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
Traits
Proficiency Bonus
+2
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Spellcasting
Shira casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):
- At will: chill touch
- 1/day each: blindness/deafness, ray of sickness
Spells
chill touch, blindness/deafness, ray of sickness
Other data
description
A shy, anxious 15-year-old human with innate spellcasting ability. Fearing for the safety of those around her as she learns to control her powers, Shira has taken to using the shrine to the Wild Mother in the Sigil District as a nighttime hiding place. She mimics the behavior of a spirit to frighten away others. Shira uses her spells to drive away intruders.