Shoalar Quanderil
Princes of the Apocalypse p. 208
- Tamaño
- Mediano
- Tipo
- humanoid (water genasi)
- Alineamiento
- legal malvado
- CA
- 10 (13 with mage armor)
- Puntos de golpe
- 60 (8d8+24)
- Velocidad
- walk 30 ft., swim 30 ft.
- Habilidades
- Arcana +4, Deception +5, Insight +2, Persuasion +5
- Resistencias
- acid
- Percepción pasiva
- 10
- Idiomas
- Aquan, Common
- Desafío
- 4
Rasgos
Amphibious
Shoalar can breathe air and water.
Innate Spellcasting
Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells:
- At will: shape water
- 1/day: create or destroy water
Spellcasting
Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells:
- Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost
- 1st level (4 slots): disguise self, mage armor, magic missile
- 2nd level (3 slots): hold person, misty step
- 3rd level (2 slots): tidal wave
Acciones
Dagger
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Conjuros
shape water, create or destroy water, acid splash, chill touch, friends, prestidigitation, ray of frost, disguise self, mage armor, magic missile, hold person, misty step, tidal wave
Espacios de conjuro
0,4,3,2
Otros datos
description
A plump water genasi armed with a jovial manner and biting sense of humor, Shoalar Quanderil seems like the last person one would expect to be a cruel member of a destructive cult. Nevertheless, Shoalar is the captain of a pirate ship that harries the Sword Coast, and a high-ranking Crushing Wave cultist. He sees Olhydra's power as a means to making himself as rich as possible.