Shoalar Quanderil

Princes of the Apocalypse p. 208

Size
Medium
Type
humanoid (water genasi)
Alignment
lawful evil
AC
10 (13 with mage armor)
Hit Points
60 (8d8+24)
Speed
walk 30 ft., swim 30 ft.
Skills
Arcana +4, Deception +5, Insight +2, Persuasion +5
Resistances
acid
Passive Perception
10
Languages
Aquan, Common
Challenge
4
STR
11
+0
DEX
12
+1
CON
16
+3
INT
14
+2
WIS
10
+0
CHA
17
+3

Traits

Amphibious

Shoalar can breathe air and water.

Innate Spellcasting

Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells:

  • At will: shape water
  • 1/day: create or destroy water

Spellcasting

Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells:

  • Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost
  • 1st level (4 slots): disguise self, mage armor, magic missile
  • 2nd level (3 slots): hold person, misty step
  • 3rd level (2 slots): tidal wave

Actions

Dagger

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Spells

shape water, create or destroy water, acid splash, chill touch, friends, prestidigitation, ray of frost, disguise self, mage armor, magic missile, hold person, misty step, tidal wave

Spell Slots

0,4,3,2

Other data

description

A plump water genasi armed with a jovial manner and biting sense of humor, Shoalar Quanderil seems like the last person one would expect to be a cruel member of a destructive cult. Nevertheless, Shoalar is the captain of a pirate ship that harries the Sword Coast, and a high-ranking Crushing Wave cultist. He sees Olhydra's power as a means to making himself as rich as possible.