Shoalar Quanderil-Locathah Rising

Locathah Rising p. 23

Tamaño
Mediano
Tipo
humanoid (water genasi)
Alineamiento
legal malvado
CA
11 (14 with mage armor)
Puntos de golpe
75 (10d8+30)
Velocidad
walk 30 ft., swim 30 ft.
Habilidades
Arcana +6, Deception +8, Insight +4, Persuasion +8
Resistencias
acid, lightning, thunder
Percepción pasiva
10
Idiomas
Aquan, Common
Desafío
4
FUE
12
+1
DES
12
+1
CON
16
+3
INT
14
+2
SAB
10
+0
CAR
18
+4

Rasgos

Amphibious

Shoalar can breathe air and water.

Innate Spellcasting

Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:

  • At will: shape water
  • 1/day: create or destroy water

Spellcasting

Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

  • Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost
  • 1st level (4 slots): disguise self, mage armor, shield
  • 2nd level (3 slots): hold person, misty step
  • 3rd level (2 slots): lightning bolt, tidal wave
  • 4th level (1 slots): watery sphere

Acciones

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Conjuros

shape water, create or destroy water, acid splash, chill touch, light, prestidigitation, ray of frost, disguise self, mage armor, shield, hold person, misty step, lightning bolt, tidal wave, watery sphere

Espacios de conjuro

0,4,3,2,1

Otros datos

description