Shoalar Quanderil-Locathah Rising

Locathah Rising p. 23

Size
Medium
Type
humanoid (water genasi)
Alignment
lawful evil
AC
11 (14 with mage armor)
Hit Points
75 (10d8+30)
Speed
walk 30 ft., swim 30 ft.
Skills
Arcana +6, Deception +8, Insight +4, Persuasion +8
Resistances
acid, lightning, thunder
Passive Perception
10
Languages
Aquan, Common
Challenge
4
STR
12
+1
DEX
12
+1
CON
16
+3
INT
14
+2
WIS
10
+0
CHA
18
+4

Traits

Amphibious

Shoalar can breathe air and water.

Innate Spellcasting

Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:

  • At will: shape water
  • 1/day: create or destroy water

Spellcasting

Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

  • Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost
  • 1st level (4 slots): disguise self, mage armor, shield
  • 2nd level (3 slots): hold person, misty step
  • 3rd level (2 slots): lightning bolt, tidal wave
  • 4th level (1 slots): watery sphere

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Spells

shape water, create or destroy water, acid splash, chill touch, light, prestidigitation, ray of frost, disguise self, mage armor, shield, hold person, misty step, lightning bolt, tidal wave, watery sphere

Spell Slots

0,4,3,2,1

Other data

description