Shoalar Quanderil-Locathah Rising
Locathah Rising p. 23
- Size
- Medium
- Type
- humanoid (water genasi)
- Alignment
- lawful evil
- AC
- 11 (14 with mage armor)
- Hit Points
- 75 (10d8+30)
- Speed
- walk 30 ft., swim 30 ft.
- Skills
- Arcana +6, Deception +8, Insight +4, Persuasion +8
- Resistances
- acid, lightning, thunder
- Passive Perception
- 10
- Languages
- Aquan, Common
- Challenge
- 4
STR
12
+1
DEX
12
+1
CON
16
+3
INT
14
+2
WIS
10
+0
CHA
18
+4
Traits
Amphibious
Shoalar can breathe air and water.
Innate Spellcasting
Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:
- At will: shape water
- 1/day: create or destroy water
Spellcasting
Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
- Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost
- 1st level (4 slots): disguise self, mage armor, shield
- 2nd level (3 slots): hold person, misty step
- 3rd level (2 slots): lightning bolt, tidal wave
- 4th level (1 slots): watery sphere
Actions
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Spells
shape water, create or destroy water, acid splash, chill touch, light, prestidigitation, ray of frost, disguise self, mage armor, shield, hold person, misty step, lightning bolt, tidal wave, watery sphere
Spell Slots
0,4,3,2,1