Shroud

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
13 (natural armor)
Puntos de golpe
9 (2d8)
Velocidad
walk 0 ft., fly 30 ft. (hover)
Habilidades
Stealth +3
Resistencias
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Inmunidades
necrotic, poison
Vulnerabilidades
radiant
Inmunidad a estados
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Common
Desafío
1/8
FUE
4
−3
DES
13
+1
CON
10
+0
INT
2
−4
SAB
10
+0
CAR
8
−1

Rasgos

Amorphous

The shroud can move through a space as narrow as 1 inch wide without squeezing.

Shadow Evolution

Shrouds instantly become shadows once they cause a total of 12 damage.

Any damage they've suffered is subtracted from the shadow's total hit points or abilities.

Shroud Stealth

When in dim light or darkness, the shroud can take the Hide action as a bonus action.

Sunlight Weakness

While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws.

Acciones

Strength Drain

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target's Strength score is reduced by one-half that amount.

The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Otros datos

description