Shroud

Tome of Beasts (Third Party)

Size
Medium
Type
undead
Alignment
neutral evil
AC
13 (natural armor)
Hit Points
9 (2d8)
Speed
walk 0 ft., fly 30 ft. (hover)
Skills
Stealth +3
Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Immunities
necrotic, poison
Vulnerabilities
radiant
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common
Challenge
1/8
STR
4
−3
DEX
13
+1
CON
10
+0
INT
2
−4
WIS
10
+0
CHA
8
−1

Traits

Amorphous

The shroud can move through a space as narrow as 1 inch wide without squeezing.

Shadow Evolution

Shrouds instantly become shadows once they cause a total of 12 damage.

Any damage they've suffered is subtracted from the shadow's total hit points or abilities.

Shroud Stealth

When in dim light or darkness, the shroud can take the Hide action as a bonus action.

Sunlight Weakness

While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target's Strength score is reduced by one-half that amount.

The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Other data

description