Sirene

Minsc and Boo's Journal of Villainy p. 145

Tamaño
Mediano
Tipo
fey
Alineamiento
caótico neutral
CA
14
Puntos de golpe
36 (8d8)
Velocidad
walk 30 ft., swim 30 ft.
Habilidades
Performance +5, Persuasion +5, Stealth +6
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Common, Elvish, Sylvan
Desafío
3
FUE
12
+1
DES
18
+4
CON
11
+0
INT
12
+1
SAB
10
+0
CAR
16
+3

Rasgos

Amphibious

The sirene can breathe air and water.

Magic Resistance

The sirene has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The sirene's spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no components:

  • 3/day each: crown of madness, suggestion
  • 1/day each: invisibility

Acciones

Multiattack

The sirene makes two dagger attacks or two shortbow attacks.

Dagger

Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Otros datos

description