Sirene

Minsc and Boo's Journal of Villainy p. 145

Size
Medium
Type
fey
Alignment
chaotic neutral
AC
14
Hit Points
36 (8d8)
Speed
walk 30 ft., swim 30 ft.
Skills
Performance +5, Persuasion +5, Stealth +6
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Elvish, Sylvan
Challenge
3
STR
12
+1
DEX
18
+4
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
16
+3

Traits

Amphibious

The sirene can breathe air and water.

Magic Resistance

The sirene has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The sirene's spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no components:

  • 3/day each: crown of madness, suggestion
  • 1/day each: invisibility

Actions

Multiattack

The sirene makes two dagger attacks or two shortbow attacks.

Dagger

Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Other data

description