Sirene
Minsc and Boo's Journal of Villainy p. 145
- Size
- Medium
- Type
- fey
- Alignment
- chaotic neutral
- AC
- 14
- Hit Points
- 36 (8d8)
- Speed
- walk 30 ft., swim 30 ft.
- Skills
- Performance +5, Persuasion +5, Stealth +6
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common, Elvish, Sylvan
- Challenge
- 3
STR
12
+1
DEX
18
+4
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
16
+3
Traits
Amphibious
The sirene can breathe air and water.
Magic Resistance
The sirene has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
The sirene's spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no components:
- 3/day each: crown of madness, suggestion
- 1/day each: invisibility
Actions
Multiattack
The sirene makes two dagger attacks or two shortbow attacks.
Dagger
Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Shortbow
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.