Skeletal Alchemist
Ghosts of Saltmarsh p. 253
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- legal malvado
- CA
- 11
- Puntos de golpe
- 32 (5d8+10)
- Velocidad
- walk 30 ft.
- Habilidades
- Arcana +4
- Inmunidades
- poison
- Vulnerabilidades
- bludgeoning
- Inmunidad a estados
- exhaustion, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- understands all languages it knew in life but can't speak
- Desafío
- 1/2
- Linaje
- Skeletal
FUE
9
−1
DES
13
+1
CON
15
+2
INT
14
+2
SAB
10
+0
CAR
9
−1
Rasgos
Magic Resistance
The skeletal alchemist has advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
The skeletal alchemist makes two Lob Acid attacks.
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.
Lob Acid
Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.
Otros datos
description
This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the one found in The Sinister Secret of Saltmarsh), often falling dormant for long periods of time.