Skeletal Alchemist

Ghosts of Saltmarsh p. 253

Tamaño
Mediano
Tipo
undead
Alineamiento
legal malvado
CA
11
Puntos de golpe
32 (5d8+10)
Velocidad
walk 30 ft.
Habilidades
Arcana +4
Inmunidades
poison
Vulnerabilidades
bludgeoning
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
understands all languages it knew in life but can't speak
Desafío
1/2
Linaje
Skeletal
FUE
9
−1
DES
13
+1
CON
15
+2
INT
14
+2
SAB
10
+0
CAR
9
−1

Rasgos

Magic Resistance

The skeletal alchemist has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The skeletal alchemist makes two Lob Acid attacks.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.

Lob Acid

Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.

Otros datos

description

This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the one found in The Sinister Secret of Saltmarsh), often falling dormant for long periods of time.