Skeletal Alchemist
Ghosts of Saltmarsh p. 253
- Size
- Medium
- Type
- undead
- Alignment
- lawful evil
- AC
- 11
- Hit Points
- 32 (5d8+10)
- Speed
- walk 30 ft.
- Skills
- Arcana +4
- Immunities
- poison
- Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- understands all languages it knew in life but can't speak
- Challenge
- 1/2
- Lineage
- Skeletal
STR
9
−1
DEX
13
+1
CON
15
+2
INT
14
+2
WIS
10
+0
CHA
9
−1
Traits
Magic Resistance
The skeletal alchemist has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The skeletal alchemist makes two Lob Acid attacks.
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.
Lob Acid
Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.
Other data
description
This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the one found in The Sinister Secret of Saltmarsh), often falling dormant for long periods of time.