Skeletal Alchemist

Ghosts of Saltmarsh p. 253

Size
Medium
Type
undead
Alignment
lawful evil
AC
11
Hit Points
32 (5d8+10)
Speed
walk 30 ft.
Skills
Arcana +4
Immunities
poison
Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands all languages it knew in life but can't speak
Challenge
1/2
Lineage
Skeletal
STR
9
−1
DEX
13
+1
CON
15
+2
INT
14
+2
WIS
10
+0
CHA
9
−1

Traits

Magic Resistance

The skeletal alchemist has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The skeletal alchemist makes two Lob Acid attacks.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.

Lob Acid

Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.

Other data

description

This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the one found in The Sinister Secret of Saltmarsh), often falling dormant for long periods of time.