Skeletal Knight
Dragonlance: Shadow of the Dragon Queen p. 208
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- typically lawful evil
- CA
- 18 (plate armor)
- Puntos de golpe
- 112 (15d8+45)
- Velocidad
- walk 30 ft.
- Salvaciones
- Wis +5, Con +6
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 12
- Idiomas
- understands the languages it knew in life but can't speak
- Desafío
- 7
Rasgos
Proficiency Bonus
+3
Undead Fortitude
If damage reduces the skeletal knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, the skeletal knight drops to 1 hit point instead.
Unusual Nature
The skeletal knight doesn't require air, food, drink, or sleep.
Acciones
Multiattack
The skeletal knight makes three Enervating Blade or Throwing Axe attacks in any combination.
Enervating Blade
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) necrotic damage, and if the target is a creature, it can't regain hit points until the start of the skeletal knight's next turn.
Throwing Axe
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) slashing damage.