Skeletal Knight

Dragonlance: Shadow of the Dragon Queen p. 208

Size
Medium
Type
undead
Alignment
typically lawful evil
AC
18 (plate armor)
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Saving Throws
Wis +5, Con +6
Senses
darkvision 60 ft.
Passive Perception
12
Languages
understands the languages it knew in life but can't speak
Challenge
7
STR
20
+5
DEX
10
+0
CON
16
+3
INT
13
+1
WIS
14
+2
CHA
10
+0

Traits

Proficiency Bonus

+3

Undead Fortitude

If damage reduces the skeletal knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit. On a success, the skeletal knight drops to 1 hit point instead.

Unusual Nature

The skeletal knight doesn't require air, food, drink, or sleep.

Actions

Multiattack

The skeletal knight makes three Enervating Blade or Throwing Axe attacks in any combination.

Enervating Blade

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) necrotic damage, and if the target is a creature, it can't regain hit points until the start of the skeletal knight's next turn.

Throwing Axe

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Other data

description