Skeletal Swarm

Ghosts of Saltmarsh p. 254,

Tamaño
Grande
Tipo
swarm of large undeads
Alineamiento
legal malvado
CA
13 (armor scraps)
Puntos de golpe
60 (8d10+16)
Velocidad
walk 30 ft.
Resistencias
slashing, piercing
Inmunidades
poison
Vulnerabilidades
bludgeoning
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
Sentidos
darkvision 60 ft.
Percepción pasiva
9
Desafío
2
Linaje
Skeletal
FUE
12
+1
DES
14
+2
CON
15
+2
INT
6
−2
SAB
8
−1
CAR
5
−3

Rasgos

Deafening Clatter

Creatures are deafened while in the swarm's space.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can't regain hit points or gain temporary hit points.

Acciones

Slash

Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. 11 (2d8 + 2) slashing damage, or 6 (1d8 + 2) slashing damage if the swarm has half of its hit points or fewer.

Otros datos

description

This swarm of bones found rising out of the sand in Isle of the Abbey is made from the remains of several animated skeletons. A skeletal swarm alternates its appearance between partially formed humanoid shapes and a chaotic, swirling mass.