Skeletal Swarm
Ghosts of Saltmarsh p. 254,
- Tamaño
- Grande
- Tipo
- swarm of large undeads
- Alineamiento
- legal malvado
- CA
- 13 (armor scraps)
- Puntos de golpe
- 60 (8d10+16)
- Velocidad
- walk 30 ft.
- Resistencias
- slashing, piercing
- Inmunidades
- poison
- Vulnerabilidades
- bludgeoning
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 9
- Desafío
- 2
- Linaje
- Skeletal
FUE
12
+1
DES
14
+2
CON
15
+2
INT
6
−2
SAB
8
−1
CAR
5
−3
Rasgos
Deafening Clatter
Creatures are deafened while in the swarm's space.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can't regain hit points or gain temporary hit points.
Acciones
Slash
Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. 11 (2d8 + 2) slashing damage, or 6 (1d8 + 2) slashing damage if the swarm has half of its hit points or fewer.
Otros datos
description
This swarm of bones found rising out of the sand in Isle of the Abbey is made from the remains of several animated skeletons. A skeletal swarm alternates its appearance between partially formed humanoid shapes and a chaotic, swirling mass.