Skeletal Swarm
Ghosts of Saltmarsh p. 254,
- Size
- Large
- Type
- swarm of large undeads
- Alignment
- lawful evil
- AC
- 13 (armor scraps)
- Hit Points
- 60 (8d10+16)
- Speed
- walk 30 ft.
- Resistances
- slashing, piercing
- Immunities
- poison
- Vulnerabilities
- bludgeoning
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Challenge
- 2
- Lineage
- Skeletal
STR
12
+1
DEX
14
+2
CON
15
+2
INT
6
−2
WIS
8
−1
CHA
5
−3
Traits
Deafening Clatter
Creatures are deafened while in the swarm's space.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can't regain hit points or gain temporary hit points.
Actions
Slash
Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. 11 (2d8 + 2) slashing damage, or 6 (1d8 + 2) slashing damage if the swarm has half of its hit points or fewer.
Other data
description
This swarm of bones found rising out of the sand in Isle of the Abbey is made from the remains of several animated skeletons. A skeletal swarm alternates its appearance between partially formed humanoid shapes and a chaotic, swirling mass.