Skeleton Rifler
Grim Hollow: Lairs of Etharis p. 86 (Third Party)
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- legal malvado
- CA
- 12 (rotting buff coat)
- Puntos de golpe
- 26 (4d8+8)
- Velocidad
- walk 30 ft.
- Habilidades
- Perception +2
- Inmunidades
- Poison
- Vulnerabilidades
- Bludgeoning
- Inmunidad a estados
- Exhaustion, Poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 12
- Idiomas
- understands languages it knew in life but can't speak
- Desafío
- 1/2
- Linaje
- Skeleton
FUE
10
+0
DES
15
+2
CON
15
+2
INT
7
−2
SAB
10
+0
CAR
5
−3
Rasgos
Proficiency Bonus
+2
Dead Rifle
The rifle a skeleton rifler carries is nonfunctional as a ranged weapon for a creature other than a skeleton rifler. For the skeleton rifler, the rifle never needs to be reloaded.
Acciones
Bayonet
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) necrotic damage.
Dead Rifle
Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage and 3 (1d6) necrotic damage.
Otros datos
description
"A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison."