Skeleton Rifler
Grim Hollow: Lairs of Etharis p. 86 (Third Party)
- Size
- Medium
- Type
- undead
- Alignment
- lawful evil
- AC
- 12 (rotting buff coat)
- Hit Points
- 26 (4d8+8)
- Speed
- walk 30 ft.
- Skills
- Perception +2
- Immunities
- Poison
- Vulnerabilities
- Bludgeoning
- Condition Immunities
- Exhaustion, Poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- understands languages it knew in life but can't speak
- Challenge
- 1/2
- Lineage
- Skeleton
STR
10
+0
DEX
15
+2
CON
15
+2
INT
7
−2
WIS
10
+0
CHA
5
−3
Traits
Proficiency Bonus
+2
Dead Rifle
The rifle a skeleton rifler carries is nonfunctional as a ranged weapon for a creature other than a skeleton rifler. For the skeleton rifler, the rifle never needs to be reloaded.
Actions
Bayonet
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) necrotic damage.
Dead Rifle
Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage and 3 (1d6) necrotic damage.
Other data
description
"A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison."