Skeleton Rifler

Grim Hollow: Lairs of Etharis p. 86 (Third Party)

Size
Medium
Type
undead
Alignment
lawful evil
AC
12 (rotting buff coat)
Hit Points
26 (4d8+8)
Speed
walk 30 ft.
Skills
Perception +2
Immunities
Poison
Vulnerabilities
Bludgeoning
Condition Immunities
Exhaustion, Poisoned
Senses
darkvision 60 ft.
Passive Perception
12
Languages
understands languages it knew in life but can't speak
Challenge
1/2
Lineage
Skeleton
STR
10
+0
DEX
15
+2
CON
15
+2
INT
7
−2
WIS
10
+0
CHA
5
−3

Traits

Proficiency Bonus

+2

Dead Rifle

The rifle a skeleton rifler carries is nonfunctional as a ranged weapon for a creature other than a skeleton rifler. For the skeleton rifler, the rifle never needs to be reloaded.

Actions

Bayonet

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) necrotic damage.

Dead Rifle

Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage and 3 (1d6) necrotic damage.

Other data

description

"A line of skeletons marches into the town square with military precision. They raise rifles and take aim at the temple in unison."