Snake Horror

Rise of Tiamat p. 46

Tamaño
Mediano
Tipo
construct
Alineamiento
sin alineamiento
CA
20 (plate armor, shield)
Puntos de golpe
60 (8d8+24)
Velocidad
walk 30 ft., fly 30 ft.
Habilidades
Perception +4
Resistencias
bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Inmunidades
force, necrotic, poison
Inmunidad a estados
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Sentidos
blindsight 60 ft. (blind beyond this radius)
Percepción pasiva
14
Idiomas
understands the languages of its creator but can't speak
Desafío
4
Linaje
Horror, Snake
FUE
18
+4
DES
13
+1
CON
16
+3
INT
10
+0
SAB
10
+0
CAR
10
+0

Rasgos

Magic Resistance

The snake horror has advantage on saving throws against spells and other magical effects.

Spell Immunity

The snake horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Acciones

Multiattack

The snake horror makes two longsword attacks.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.

Otros datos

description