Snake Horror
Rise of Tiamat p. 46
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- 20 (plate armor, shield)
- Hit Points
- 60 (8d8+24)
- Speed
- walk 30 ft., fly 30 ft.
- Skills
- Perception +4
- Resistances
- bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- Immunities
- force, necrotic, poison
- Condition Immunities
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 14
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 4
- Lineage
- Horror, Snake
STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0
Traits
Magic Resistance
The snake horror has advantage on saving throws against spells and other magical effects.
Spell Immunity
The snake horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.
Actions
Multiattack
The snake horror makes two longsword attacks.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.