Snake Horror

Rise of Tiamat p. 46

Size
Medium
Type
construct
Alignment
unaligned
AC
20 (plate armor, shield)
Hit Points
60 (8d8+24)
Speed
walk 30 ft., fly 30 ft.
Skills
Perception +4
Resistances
bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Immunities
force, necrotic, poison
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
14
Languages
understands the languages of its creator but can't speak
Challenge
4
Lineage
Horror, Snake
STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Magic Resistance

The snake horror has advantage on saving throws against spells and other magical effects.

Spell Immunity

The snake horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Actions

Multiattack

The snake horror makes two longsword attacks.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.

Other data

description