Sooze

Creature Codex (3pp) p. 334

Tamaño
Mediano
Tipo
aberration (shoth)
Alineamiento
legal neutral
CA
12 (natural armor)
Puntos de golpe
49 (11d8)
Velocidad
walk 30 ft., climb 10 ft.
Habilidades
Perception +4
Resistencias
acid, cold, fire
Sentidos
blindsight 60 ft.
Percepción pasiva
14
Idiomas
All, telepathy 100 ft.
Desafío
1/2
FUE
14
+2
DES
10
+0
CON
10
+0
INT
10
+0
SAB
14
+2
CAR
16
+3

Rasgos

Amorphous

The sooze, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.

Multiple Roles

Choose either the Laborer or Warrior trait.

Laborer

The sooze is strong and tireless. It gains immunity to exhaustion and can Dash as a bonus action 3 times each day.

Warrior

The sooze is trained and equipped as a warrior. Its Armor Class increases by 2. The sooze has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Acciones

Oozing Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and 2 (1d4) acid damage.

Longsword (Warrior Only)

Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Merge

A shoth who has less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. A shoth can accept one such merger every 24 hours.

Otros datos

description