Sooze

Creature Codex (3pp) p. 334

Size
Medium
Type
aberration (shoth)
Alignment
lawful neutral
AC
12 (natural armor)
Hit Points
49 (11d8)
Speed
walk 30 ft., climb 10 ft.
Skills
Perception +4
Resistances
acid, cold, fire
Senses
blindsight 60 ft.
Passive Perception
14
Languages
All, telepathy 100 ft.
Challenge
1/2
STR
14
+2
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
14
+2
CHA
16
+3

Traits

Amorphous

The sooze, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.

Multiple Roles

Choose either the Laborer or Warrior trait.

Laborer

The sooze is strong and tireless. It gains immunity to exhaustion and can Dash as a bonus action 3 times each day.

Warrior

The sooze is trained and equipped as a warrior. Its Armor Class increases by 2. The sooze has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Oozing Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and 2 (1d4) acid damage.

Longsword (Warrior Only)

Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Merge

A shoth who has less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. A shoth can accept one such merger every 24 hours.

Other data

description