Star Spawn Larva Mage

Mordenkainen Presents: Monsters of the Multiverse p. 228,

Tamaño
Mediano
Tipo
aberration
Alineamiento
typically chaotic evil
CA
16 (natural armor)
Puntos de golpe
168 (16d8+96)
Velocidad
walk 30 ft.
Salvaciones
Dex +6, Wis +6, Cha +8
Habilidades
Perception +6
Resistencias
cold; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidades
psychic
Inmunidad a estados
charmed, frightened, paralyzed, petrified, poisoned, restrained
Sentidos
darkvision 60 ft.
Percepción pasiva
16
Idiomas
Deep Speech
Desafío
16
Linaje
Star Spawn
FUE
17
+3
DES
12
+1
CON
23
+6
INT
18
+4
SAB
12
+1
CAR
16
+3

Rasgos

Proficiency Bonus

+5

Return to Worms

When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the mage reforms from it 24 hours later.

Acciones

Multiattack

The mage makes three Slam or Eldritch Bolt attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned until the end of its next turn.

Eldritch Bolt

Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 19 (3d10 + 3) force damage.

Plague of Worms (Recharge 6)

Each creature other than a star spawn within 10 feet of the mage must succeed on a DC 19 Dexterity saving throw or take 22 (5d8) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D6

Spellcasting

The mage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: mage hand, message, minor illusion
  • 1/day: dominate monster

Reacciones

Feed on Weakness

When a creature within 20 feet of the mage fails a saving throw, the mage gains 10 temporary hit points.

Acciones legendarias

Legendary Actions(3/Day)

The star spawn larva mage can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The star spawn larva mage regains spent legendary actions at the start of its turn.

recharge

3/DAY

Slam

The mage makes one Slam attack.

Eldritch Bolt (Costs 2 Actions)

The mage makes one Eldritch Bolt attack.

Feed (Costs 3 Actions)

Each creature restrained by the mage's Plague of Worms takes 13 (3d8) necrotic damage, and the mage gains 6 temporary hit points.

Conjuros

mage hand, message, minor illusion, dominate monster

Otros datos

description