Star Spawn Larva Mage

Mordenkainen Presents: Monsters of the Multiverse p. 228,

Size
Medium
Type
aberration
Alignment
typically chaotic evil
AC
16 (natural armor)
Hit Points
168 (16d8+96)
Speed
walk 30 ft.
Saving Throws
Dex +6, Wis +6, Cha +8
Skills
Perception +6
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities
psychic
Condition Immunities
charmed, frightened, paralyzed, petrified, poisoned, restrained
Senses
darkvision 60 ft.
Passive Perception
16
Languages
Deep Speech
Challenge
16
Lineage
Star Spawn
STR
17
+3
DEX
12
+1
CON
23
+6
INT
18
+4
WIS
12
+1
CHA
16
+3

Traits

Proficiency Bonus

+5

Return to Worms

When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the mage reforms from it 24 hours later.

Actions

Multiattack

The mage makes three Slam or Eldritch Bolt attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned until the end of its next turn.

Eldritch Bolt

Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 19 (3d10 + 3) force damage.

Plague of Worms (Recharge 6)

Each creature other than a star spawn within 10 feet of the mage must succeed on a DC 19 Dexterity saving throw or take 22 (5d8) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D6

Spellcasting

The mage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: mage hand, message, minor illusion
  • 1/day: dominate monster

Reactions

Feed on Weakness

When a creature within 20 feet of the mage fails a saving throw, the mage gains 10 temporary hit points.

Legendary Actions

Legendary Actions(3/Day)

The star spawn larva mage can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The star spawn larva mage regains spent legendary actions at the start of its turn.

recharge

3/DAY

Slam

The mage makes one Slam attack.

Eldritch Bolt (Costs 2 Actions)

The mage makes one Eldritch Bolt attack.

Feed (Costs 3 Actions)

Each creature restrained by the mage's Plague of Worms takes 13 (3d8) necrotic damage, and the mage gains 6 temporary hit points.

Spells

mage hand, message, minor illusion, dominate monster

Other data

description