Steel Defender

Eberron: Rising from the Last War p. 61,

Tamaño
Mediano
Tipo
construct
Alineamiento
cualquier alineamiento
CA
15 (natural armor)
Puntos de golpe
18 (3d8)
Velocidad
walk 40 ft.
Salvaciones
Dex +3, Con +4
Habilidades
Athletics +4, Perception +4
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
understands the languages you speak
Desafío
2
FUE
14
+2
DES
12
+1
CON
14
+2
INT
4
−3
SAB
10
+0
CAR
6
−2

Rasgos

Proficiency Bonus

Equals your Proficiency Bonus (PB)

Hit Points

Equal the steel defender's Constitution modifier + your Intelligence modifier + five times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)

Saving Throws

Dex +1 plus PB, Con +2 plus PB

Skills

Athletics +2 plus PB, Perception +0 plus PB × 2

Passive Perception

10 + (PB × 2)

Vigilant

The defender can't be surprised.

Acciones

Force-Empowered Rend

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.

Repair (3/Day)

The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.

recharge

3/DAY

Reacciones

Deflect Attack

The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Otros datos

description