Steel Defender
Eberron: Rising from the Last War p. 61,
- Tamaño
- Mediano
- Tipo
- construct
- Alineamiento
- cualquier alineamiento
- CA
- 15 (natural armor)
- Puntos de golpe
- 18 (3d8)
- Velocidad
- walk 40 ft.
- Salvaciones
- Dex +3, Con +4
- Habilidades
- Athletics +4, Perception +4
- Inmunidades
- poison
- Inmunidad a estados
- charmed, exhaustion, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Idiomas
- understands the languages you speak
- Desafío
- 2
Rasgos
Proficiency Bonus
Equals your Proficiency Bonus (PB)
Hit Points
Equal the steel defender's Constitution modifier + your Intelligence modifier + five times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
Saving Throws
Dex +1 plus PB, Con +2 plus PB
Skills
Athletics +2 plus PB, Perception +0 plus PB × 2
Passive Perception
10 + (PB × 2)
Vigilant
The defender can't be surprised.
Acciones
Force-Empowered Rend
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.
Repair (3/Day)
The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
recharge
3/DAY
Reacciones
Deflect Attack
The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.