Steel Defender

Eberron: Rising from the Last War p. 61,

Size
Medium
Type
construct
Alignment
any alignment
AC
15 (natural armor)
Hit Points
18 (3d8)
Speed
walk 40 ft.
Saving Throws
Dex +3, Con +4
Skills
Athletics +4, Perception +4
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
14
Languages
understands the languages you speak
Challenge
2
STR
14
+2
DEX
12
+1
CON
14
+2
INT
4
−3
WIS
10
+0
CHA
6
−2

Traits

Proficiency Bonus

Equals your Proficiency Bonus (PB)

Hit Points

Equal the steel defender's Constitution modifier + your Intelligence modifier + five times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)

Saving Throws

Dex +1 plus PB, Con +2 plus PB

Skills

Athletics +2 plus PB, Perception +0 plus PB × 2

Passive Perception

10 + (PB × 2)

Vigilant

The defender can't be surprised.

Actions

Force-Empowered Rend

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.

Repair (3/Day)

The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.

recharge

3/DAY

Reactions

Deflect Attack

The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

Other data

description