Steel Predator
Mordenkainen Presents: Monsters of the Multiverse p. 232,
- Tamaño
- Grande
- Tipo
- construct
- Alineamiento
- typically lawful neutral
- CA
- 20 (natural armor)
- Puntos de golpe
- 207 (18d10+108)
- Velocidad
- walk 40 ft.
- Habilidades
- Perception +7, Stealth +8, Survival +7
- Resistencias
- cold, lightning, necrotic, thunder
- Inmunidades
- poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
- Sentidos
- blindsight 30 ft., darkvision 60 ft.
- Percepción pasiva
- 17
- Idiomas
- understands Modron and the language of its owner but can't speak
- Desafío
- 16
Rasgos
Proficiency Bonus
+5
Magic Resistance
The steel predator has advantage on saving throws against spells and other magical effects.
Unusual Nature
The steel predator doesn't require air, food, drink, or sleep.
Acciones
Multiattack
The steel predator makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) lightning damage.
Claw
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.
Spellcasting
The steel predator casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
- 3/day each: dimension door (self only), plane shift (self only)
Stunning Roar (Recharge 5-6)
The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't stunned.
recharge
D5
Conjuros
dimension door, plane shift