Steel Predator

Mordenkainen Presents: Monsters of the Multiverse p. 232,

Tamaño
Grande
Tipo
construct
Alineamiento
typically lawful neutral
CA
20 (natural armor)
Puntos de golpe
207 (18d10+108)
Velocidad
walk 40 ft.
Habilidades
Perception +7, Stealth +8, Survival +7
Resistencias
cold, lightning, necrotic, thunder
Inmunidades
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Sentidos
blindsight 30 ft., darkvision 60 ft.
Percepción pasiva
17
Idiomas
understands Modron and the language of its owner but can't speak
Desafío
16
FUE
24
+7
DES
17
+3
CON
22
+6
INT
4
−3
SAB
14
+2
CAR
6
−2

Rasgos

Proficiency Bonus

+5

Magic Resistance

The steel predator has advantage on saving throws against spells and other magical effects.

Unusual Nature

The steel predator doesn't require air, food, drink, or sleep.

Acciones

Multiattack

The steel predator makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) lightning damage.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.

Spellcasting

The steel predator casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

  • 3/day each: dimension door (self only), plane shift (self only)

Stunning Roar (Recharge 5-6)

The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't stunned.

recharge

D5

Conjuros

dimension door, plane shift

Otros datos

description