Steel Predator

Mordenkainen Presents: Monsters of the Multiverse p. 232,

Size
Large
Type
construct
Alignment
typically lawful neutral
AC
20 (natural armor)
Hit Points
207 (18d10+108)
Speed
walk 40 ft.
Skills
Perception +7, Stealth +8, Survival +7
Resistances
cold, lightning, necrotic, thunder
Immunities
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Senses
blindsight 30 ft., darkvision 60 ft.
Passive Perception
17
Languages
understands Modron and the language of its owner but can't speak
Challenge
16
STR
24
+7
DEX
17
+3
CON
22
+6
INT
4
−3
WIS
14
+2
CHA
6
−2

Traits

Proficiency Bonus

+5

Magic Resistance

The steel predator has advantage on saving throws against spells and other magical effects.

Unusual Nature

The steel predator doesn't require air, food, drink, or sleep.

Actions

Multiattack

The steel predator makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) lightning damage.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.

Spellcasting

The steel predator casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

  • 3/day each: dimension door (self only), plane shift (self only)

Stunning Roar (Recharge 5-6)

The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't stunned.

recharge

D5

Spells

dimension door, plane shift

Other data

description