Storm Spirit

Creature Codex (3pp) p. 350

Tamaño
Mediano
Tipo
elemental
Alineamiento
neutral
CA
14 (natural armor)
Puntos de golpe
22 (5d8)
Velocidad
walk 0 ft., fly 40 ft.
Inmunidades
lightning, thunder
Inmunidad a estados
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Auran
Desafío
1/2
FUE
12
+1
DES
14
+2
CON
11
+0
INT
6
−2
SAB
10
+0
CAR
6
−2

Rasgos

Storm Form

The spirit can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning and 2 (1d4) thunder damage.

In addition, the spirit can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2 (1d4) lightning and 2 (1d4) thunder damage.

Any creature which ends its turn in the same space as the spirit takes 2 (1d4) lightning and 2 (1d4) thunder damage at the end of its turn.

Acciones

Thunder Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) thunder damage.

Shocking Bolt

Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 4 (1d4 + 2) lightning damage.

Tempest (Recharge 6)

Each creature within 10 feet of the spirit must succeed on a DC 12 Dexterity saving throw. On a failure, a creature takes 5 (2d4) lightning damage, 5 (2d4) thunder damage, is thrown 10 feet in a random direction, and is knocked prone.

recharge

D6

Otros datos

description