Storm Spirit
Creature Codex (3pp) p. 350
- Size
- Medium
- Type
- elemental
- Alignment
- neutral
- AC
- 14 (natural armor)
- Hit Points
- 22 (5d8)
- Speed
- walk 0 ft., fly 40 ft.
- Immunities
- lightning, thunder
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Auran
- Challenge
- 1/2
Traits
Storm Form
The spirit can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning and 2 (1d4) thunder damage.
In addition, the spirit can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 2 (1d4) lightning and 2 (1d4) thunder damage.
Any creature which ends its turn in the same space as the spirit takes 2 (1d4) lightning and 2 (1d4) thunder damage at the end of its turn.
Actions
Thunder Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) thunder damage.
Shocking Bolt
Ranged Weapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 4 (1d4 + 2) lightning damage.
Tempest (Recharge 6)
Each creature within 10 feet of the spirit must succeed on a DC 12 Dexterity saving throw. On a failure, a creature takes 5 (2d4) lightning damage, 5 (2d4) thunder damage, is thrown 10 feet in a random direction, and is knocked prone.
recharge
D6